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It’s a tunnel with several bunched-up zombies. I also had good luck grinding the grenade launcher challenges at a specific location: the “Raccoon City Outskirts / Dilapidated Shelter” typewriter. For instance, I ended up getting some of my challenges in the warehouse, an area toward the end of RE3. Once it’s no longer useful, you’ll want to farm elsewhere. With that unlocked, I was able to farm even more. Then, I went back and farmed the substation to afford the infinite assault rifle. On my first normal, no-grinding playthrough in which I missed several pickups, I still had enough points to buy the infinite handgun. Just use the substation as a jumping-off point. That said, you can’t (and shouldn’t) get everything in this one spot. Headphones can help you hear their scurrying better. They’re creepy AF at first, but you’ll eventually learn their behavior.
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Drain Deimos are a great way to knock out the basic challenges. The substation is home to a lot of creepy crawlers that go down in only a few handgun shots and a single shotgun blast. Notice how these Records say “enemies” and not “zombies”? That’s the key.Īside from shop points, you can also unlock concept art and character models by clearing challenges.
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Thinning the Horde: Defeat 1,100 enemies (10,400P).Making a Dent: Defeat 800 enemies (8,200P).Necessary Violence: Defeat 400 enemies (5,200P).Spitting Lead: Defeat 400 enemies with an assault rifle (8,400P).Suppressing Fire!: Defeat 200 enemies with an assault rifle (3,400P).Well? Do Ya?: Defeat 80 enemies with a MAG (10,400P).Do You Feel Lucky?: Defeat 20 enemies with a MAG (6,600P).Grenadier: Defeat 120 enemies with a grenade launcher (10,400P).Make Some Noise: Defeat 80 enemies with a grenade launcher (6,200P).Point-Blank Professional: Defeat 130 enemies with a shotgun (6,200P).Close-Range Companion: Defeat 100 enemies with a shotgun (3,200P).Gunslinger: Defeat 200 enemies with a handgun (5,200P).Trusty Sidearm: Defeat 80 enemies with a handgun (1,200P).I won’t rattle them all off – again, many of them correspond to trophies/achievements – but I will list some to illustrate why the substation is well-suited for grinding. There are 58 Records (one of which is earned by getting everything else) that serve as your in-game challenges across all runs and saves. Once you finish Resident Evil 3 for the first time, you’ll unlock a shop with a bunch of coveted items including infinite-ammo weapons (the most expensive of which is a rocket launcher), special coins that increase your attack, defense, and even health-regen, and an iconic costume for Jill, just to name a few. When you get to this room outside of the substation, create a “farming” save. With that preamble out of the way, let’s dive in. There are a few other spots worth mentioning too. The main trick to know is that you can score quick kills (and, in turn, wrack up points), then reload your save file to run the farming route again and again. If you rushed past the substation and never looked back, no worries – it takes no time at all to reach the area again in a new file. Before I delve into spoilers and talk about this stuff in-depth, I wanted to share a PSA: try to set aside a save file before you enter the substation. The more challenges you finish, the more points you’ll have, and the more unlocks you can buy. Half the fun of Resident Evil 3 is running through the story multiple times – not just to earn better ranks and tackle harder difficulties, but also to get some wonderfully overpowered post-game weapons.Ĭapcom’s 2020 remake of Resident Evil 3 uses a challenge-based system that incentives you to earn trophies/achievements and score a bunch of kills with all of the standard weaponry, among other goals. Keep an extra RE3 save file around to earn challenge points